R_drawviewmodel 0 - Removes weapon from view. Hidehud 4 - removes the hud, but also disables weapon switching.Ĭl_glow_blue_scale 0 - Removes glowing around npc's, players, and items. NOTE: this method of disabling the hud also removes the menus, so use F4 to turn them back on when needed.Ĭl_drawhud 0 - only disables part of the hud When in game, press F3 to disable the hud, F4 to enable hud The original Left 4 Dead levels were ported to L4D2. I was playing Left 4 Dead 2 and I saw a player paint a graffiti on a wall (I also saw it done on Team Fortress 2) How is this done What is it purpose Is it different on those two games or is it something at the engine level team-fortress-2 left-4-dead-2 source-engine. c2m1, c2m2, etc) This way you can go to any level, which is good because you can't save or pause your game. Levels are in numerical order: c1m1, c1m2. To play the game without the hud, you have to bring up the console at the main menu (Should already be visible now that we enabled con_enable). Upon field-dressing the animal, I found the initial 150-grain bullet had entered the bear's left. Sadly, you cannot enable cheats in a regular single player game. The bear appeared to be dead but I shot him again anyway. Now, edit your listenserver.cfg file and also add these lines (Will NOT work without this):įor some reason the developers classify those console commands as cheats (except for the crosshair command).
Disabling the hud in Left 4 Dead 2 is convoluted and will only work under very specific circumstances.įind and edit your autoexec.cfg with a text editor (like Notepad or Wordpad).īind "f3" "r_drawvgui 0 crosshair 0 cl_glow_blur_scale 0"īind "f4" "r_drawvgui 1 crosshair 1 cl_glow_blur_scale 1"